| Type | Power | Accuracy | PP |
| Normal | 80 | 100 | 10 |
| Target | Contact | TM/HM | |
| Both foes | No | -- | |
The using pokemon does nothing on the turn that the move is selected. During that pokemon's next turn, Razor Wind will be used against the opposing pokemon.
Also, Razor Wind has an increased chance for inflicting Critical Hits.
Like all moves that have an increased chance for inflicting Critical Hits, Razor Wind is a 2 level increase on the scale for chances of causing a Critical Hit.
Finally, like all damaging moves that strike both opposing pokemon in a Double Battle, each individual pokemon takes 1/2 the damage they would if Razor Wind was used during a normal battle. This makes the attack's power effectively 27 during a Double Battle.
Razor Wind receives the flinching bonus when King's Rock is attached to the using pokémon.
Razor Wind is affected by Brightpowder when the opposing pokémon is equipped with it.