Baton Pass

Type Power Accuracy PP
Normal -- -- 40
Target Contact TM/HM
User only No --

Attack Information

The pokemon that uses this move will be switched for a pokemon of the player’s choice. If no other non-fainted pokemon are on the user's team, Baton Pass will automatically fail.

The switch will occur with the same speed and priority as any standard attack used by that Pokémon. A variety of state information from the using pokemon will be copied to the pokemon that is brought in by use of this move. The most well-known of the state information that is passed are stat-changes, but there are several others.

The stat-changes that are passed are the step-level changes to the stats, not the actual stats. The state information that is passed is as follows (any moves not mentioned do not pass in any way):

Stat changers - this consists of moves whose primary or secondary effects include the decrease or increase of stats in steps. The stats being Attack, Defense, Speed, Special Attack, Special Defense, Accuracy, and Evade.

Confusion status - No matter how the confusion status is inflicted upon a Pokémon, if it uses Baton Pass, the recipient will become confused. This is limited to the actual confusion status. While the effects of Attract are similar, it is not confusion and does not pass under any circumstances.

Full Trapping moves - These include Block, Mean Look, and Spider Web. Using Baton Pass will allow the target of these moves to switch. The pokemon that comes in will still be under the effect of the Full Trapping move, however, and will be unable to switch unless they also have Baton Pass. For the user of a Full Trapping move, switching out using Baton Pass will keep the target trapped by the effect.

Partial Trapping moves - These include moves like Bind and Whirlpool, which have a secondary effect of trapping the target of the attack for a limited number of turns (as well as causing damage at the end of those turns). The target of these moves can use Baton Pass to switch. The pokemon that comes in will not receive either the trapping or damage side-effects, however. If the user of the Partial Trapping moves switches out via Baton Pass, the secondary effects will end, just as they would if it had switched out normally.

Curse - The non ghost-applied version is simply a stat changer, so it is covered by the information above. The ghost-applied version also transfers. The pokemon that is swapped in will lose one-quarter of its HP (rounded down) every turn.

Focus Energy - The effects of this move will transfer over to the new user transferred in via Baton Pass.

Ingrain - Baton Pass will allow the user to switch out. The pokemon that comes in won't be able to switch, unless it also has Baton Pass. The healing effect will be passed on to the switched-in pokemon as well.

Leech Seed - If the victim of a Leech Seed switches out via Baton Pass, the Pokémon that switches in will also be afflicted with the effects of Leech Seed.

Mud Sport - The effects of this move will transfer over to the new user transferred in via Baton Pass.

Perish Song - If switching is performed via Baton Pass, the Pokémon that is brought in will have the same Perish Song count as the Pokémon that switched out (if it was at 2 for the old one, it will be at 2 for the new one).

Substitute - The effects of this move will transfer over to the new user transferred in via Baton Pass.

Water Sport - The effects of this move will transfer over to the new user transferred in via Baton Pass.

Learned by: